Crossover Earth '98

Avalon

Intro Story

Physical Description

Avalon is 5'10" tall and weighs about 170 pounds. He has long white hair that falls to his mid back, and gray eyes. Due to exceedingly poor eyesight, he wears bifocals. Although he is chronologically in his late thirties - early forties, physically Avalon still appears to be in his mid-twenties.

When dressed as Avalon (the wizard), he wears a rather archaic appearing costume consisting of a lace shirt, long waistcoat, trousers, boots and cloak, colored blue with silver trim and lining. When not dressed as Avalon, he wears casual but stylish clothing.

Script Immunity

Cannot be killed

Base of Operations: Maryland

Characteristics                         Roll

15 Strength            12
24 Dexterity           14
23 Constitution        14
10 Body
23 Intelligence        14
26 Ego                 14
20 Presence            4d6
16 Comeliness

22 PD/ 12 rPD          OCV: 8
20 ED/ 12 rPD          DCV: 8
5 Speed                ECV: 9
10 Recovery
50 Endurance           PER: 14
30 Stun

Disadvantages

Enraged when allies endangered
Distinctive eerie presence
Distinctive shoulder length white hair
Nearsighted
Overconfident (very common, strong)
Egotistical (common, strong)
Public ID

Talents                                      Roll

Contact: Victoria Fontaine             11
Well-off
Scholar
Traveller

Skills                                         Roll

AK: Magical Places     14
AK: Australia          11
AK: England            11
AK: Limbo              14
AK: Maryland           11
AK: West North America 11
Breakfall              14
Climbing                8
Conversation            8
Concealment             8
Cryptography           14
Deduction               8
KS: Magic              17
KS: Magical Creatures  14
KS: Nightwatch         14
Paramedic              14
PS: Artist             14
Seduction              13
Shadowing               8
Stealth                 8
TF: Automobiles
WF: Blades, pistols
Language: English (native)
Language: Limboese (fluent with accent, literate)

Combat Skills                           Roll

3 Combat levels with Ego based combat
1 Combat level with martial arts

Aikijutsu martial art
    Martial Dodge
    Martial Escape
    Martial Grab
    Defensive Block
    Defensive Strike
    Takedown

Powers

120 point variable power pool for magical abilities
    --Only good for mental magics
    --Can only change between adventures
    --Only change with access to spellbook
    --Gestures required

Enchanted Staff (50 point multipower)
    --Obvious accessible focus

    u 10d6 Magical blast, 6 charges per day
    u 4d6 hand to hand attack, 0 END
    u +1" range for martial arts manuevers

Enchanted Pendant (12 PD/12 ED force field)
    --Obvious accessible focus

15 point Mental Defense

+1" running speed

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