Crossover Earth '98
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Avalon
Physical Description
Avalon is 5'10" tall and weighs about 170 pounds. He has long white hair that falls to his mid back, and gray eyes. Due to exceedingly poor eyesight, he wears bifocals. Although he is chronologically in his late thirties - early forties, physically Avalon still appears to be in his mid-twenties.
When dressed as Avalon (the wizard), he wears a rather archaic appearing costume consisting of a lace shirt, long waistcoat, trousers, boots and cloak, colored blue with silver trim and lining. When not dressed as Avalon, he wears casual but stylish clothing.
Script Immunity
Cannot be killed
Base of Operations: Maryland
Characteristics Roll
15 Strength
12
24 Dexterity 14
23 Constitution 14
10 Body
23 Intelligence 14
26 Ego
14
20 Presence 4d6
16 Comeliness
22 PD/ 12 rPD
OCV: 8
20 ED/ 12 rPD DCV: 8
5 Speed
ECV:
9
10 Recovery
50 Endurance PER: 14
30 Stun
Disadvantages
Enraged when allies endangered
Distinctive eerie presence
Distinctive shoulder length white hair
Nearsighted
Overconfident (very common, strong)
Egotistical (common, strong)
Public ID
Talents Roll
Contact: Victoria Fontaine
11
Well-off
Scholar
Traveller
Skills Roll
AK: Magical Places 14
AK: Australia 11
AK: England 11
AK: Limbo 14
AK: Maryland 11
AK: West North America 11
Breakfall 14
Climbing
8
Conversation 8
Concealment 8
Cryptography 14
Deduction
8
KS: Magic 17
KS: Magical Creatures 14
KS: Nightwatch 14
Paramedic 14
PS: Artist 14
Seduction 13
Shadowing
8
Stealth
8
TF: Automobiles
WF: Blades, pistols
Language: English (native)
Language: Limboese (fluent with accent, literate)
Combat Skills Roll
3 Combat levels with Ego based combat
1 Combat level with martial arts
Aikijutsu martial art
Martial Dodge
Martial Escape
Martial Grab
Defensive Block
Defensive Strike
Takedown
Powers
120 point variable power pool for magical abilities
--Only good for mental magics
--Can only change between adventures
--Only change with access to spellbook
--Gestures required
Enchanted Staff (50 point multipower)
--Obvious accessible focus
u 10d6 Magical blast, 6 charges
per day
u 4d6 hand to hand attack, 0 END
u +1" range for martial arts manuevers
Enchanted Pendant (12 PD/12 ED force field)
--Obvious accessible focus
15 point Mental Defense
+1" running speed
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