Crossover Earth '98

Cassandra Netherland

Intro Story

Physical Description

Cassandra is quite short (5'2" - 5'3"). She has close cropped dark brown hair, medium to fair skin, and green eyes. Her costume is modeled on a late 19th century gentleman's clothing - great coat, morning coat, waistcoat, shirt, collar, cravat, and trousers are all tailor made, and more or less historically accurate. The shoes are Doc Martens, and she doesn't wear a hat. 

She _might_ be mistaken for a man or boy, especially at a distance or in dim lighting.

Script Immunity

Cannot be killed

Base of Operations: Unknown

Characteristics                         Roll

8  Strength            11
17 Dexterity           12
13 Constitution        12
10 Body
18 Intelligence        13
23 Ego                 14
18/58 Presence         3.5d6/11.5d6
12 Comeliness

13 PD/ 8 rPD           OCV: 6
9 ED/ 6 rPD            DCV: 6
5 Speed                ECV: 8
10 Recovery
26 Endurance           PER: 13
21 Stun

Disadvantages

Code against killing (common, total)
Frequently confused about where/when she is (very common, strong)
Afraid of magic wielders (uncommon, strong)
Distinctive, to magical sensitives
Susceptibility, when reminded of alternate pasts, 2d6

Talents                                      Roll

Cramming, 1 level
Combat Sense            13
Danger Sense, able to sense, immediate vicinity    11

Skills                                         Roll

Breakfall               12
Computer Programming    14
Concealment             13
Conversation            13
Criminology             13
Deduction               13
Bureaucratics            8
Gambling                13
KS: Akido               11
KS: History             11
Paramedic               13
SC: Astronomy           11
SC: Biology             11
Stealth                 12
WF: Common melee weapons

Combat Skills                           Roll

Magic skill             15
4 Combat levels with DCV

Akido
    Martial Throw
    Martial Grab
    Defensive Strike
    Martial Dodge
    Martial Escape

Powers

10 points Mental defense

50% Mental Damage reduction
    --not versus ego or magic based attacks

Armor, inobvious inaccessible focus
    --8 PD/6 ED Force Field, 0 END, persistent

Mental awareness

Time Sensitive

Sense time manipulation
    --discriminatory sense

Clairsentience, pre and retro cognition
    --hearing, sight, scent, time sense, magic sense
    --no conscious control, concentrate througout

Clairsentience, pre and retro cognition
    --hearing, sight, scent, time sense, magic sense
    --activation roll 8-
    --side effect 8d6 stun
    --extra time, concentrate throughout

2d6 Mental damage shield, no normal defense
    --based on ECV
    --triggered by telepathic contact
    --0 END, persistent, always on
    --visible to mental awareness
    --defense is to be used to sensory overload

Magic Based

Magical discriminatory sense

3d6 Aid to all magical abilities
    --0 END, persistent, always on
    --visible to magical sense
    --no range, 1 hex area of effect

1d6 Aid to all psionic abilities
    --0 END, persistent, always on
    --visible to magical sense
    --no range, 1 hex area of effect

60 point Magic spells multipower
    --all only usable at full power
    --each requires a skill roll as listed

    u 4d6 ranged killing attack, roll 9-

    u 6 rPD/6 rED Force wall, roll 10-
    --usable on others, area effect

Medium Based

+40 Presence, only versus spirits

50% resistant PD/ED damage reduction
    --only versus attacks from spirits

Sense spirits, discriminatory

Mind link, only with spirits

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