Crossover Earth '98
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Cassandra Netherland
Physical Description
Cassandra is quite short (5'2" - 5'3"). She has close cropped dark brown hair, medium to fair skin, and green eyes. Her costume is modeled on a late 19th century gentleman's clothing - great coat, morning coat, waistcoat, shirt, collar, cravat, and trousers are all tailor made, and more or less historically accurate. The shoes are Doc Martens, and she doesn't wear a hat.
She _might_ be mistaken for a man or boy, especially at a distance or in dim lighting.
Script Immunity
Cannot be killed
Base of Operations: Unknown
Characteristics Roll
8 Strength
11
17 Dexterity 12
13 Constitution 12
10 Body
18 Intelligence 13
23 Ego
14
18/58 Presence 3.5d6/11.5d6
12 Comeliness
13 PD/ 8 rPD
OCV: 6
9 ED/ 6 rPD DCV: 6
5 Speed
ECV:
8
10 Recovery
26 Endurance PER: 13
21 Stun
Disadvantages
Code against killing (common, total)
Frequently confused about where/when she is (very common, strong)
Afraid of magic wielders (uncommon, strong)
Distinctive, to magical sensitives
Susceptibility, when reminded of alternate pasts, 2d6
Talents Roll
Cramming, 1 level
Combat Sense 13
Danger Sense, able to sense, immediate vicinity 11
Skills Roll
Breakfall
12
Computer Programming 14
Concealment 13
Conversation 13
Criminology 13
Deduction
13
Bureaucratics 8
Gambling
13
KS: Akido
11
KS: History 11
Paramedic
13
SC: Astronomy 11
SC: Biology 11
Stealth
12
WF: Common melee weapons
Combat Skills Roll
Magic skill
15
4 Combat levels with DCV
Akido
Martial Throw
Martial Grab
Defensive Strike
Martial Dodge
Martial Escape
Powers
10 points Mental defense
50% Mental Damage reduction
--not versus ego or magic based attacks
Armor, inobvious inaccessible focus
--8 PD/6 ED Force Field, 0 END, persistent
Mental awareness
Time Sensitive
Sense time manipulation
--discriminatory sense
Clairsentience, pre and retro cognition
--hearing, sight, scent, time sense, magic sense
--no conscious control, concentrate througout
Clairsentience, pre and retro cognition
--hearing, sight, scent, time sense, magic sense
--activation roll 8-
--side effect 8d6 stun
--extra time, concentrate throughout
2d6 Mental damage shield, no normal defense
--based on ECV
--triggered by telepathic contact
--0 END, persistent, always on
--visible to mental awareness
--defense is to be used to sensory overload
Magic Based
Magical discriminatory sense
3d6 Aid to all magical abilities
--0 END, persistent, always on
--visible to magical sense
--no range, 1 hex area of effect
1d6 Aid to all psionic abilities
--0 END, persistent, always on
--visible to magical sense
--no range, 1 hex area of effect
60 point Magic spells multipower
--all only usable at full power
--each requires a skill roll as listed
u 4d6 ranged killing attack, roll 9-
u 6 rPD/6 rED Force wall, roll 10-
--usable on others, area effect
Medium Based
+40 Presence, only versus spirits
50% resistant PD/ED damage reduction
--only versus attacks from spirits
Sense spirits, discriminatory
Mind link, only with spirits
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