Crossover Earth '98
Dynamo
Physical Description
Dynamo dresses in a light (electric) blue skinsuit. His trunks, boots and gloves are all darker blue. At the top edge of each is a yellow-gold zig-zag stripe, like lightning. His mask covers his hair, but ends at his nose, leaving his mouth and chin exposed. He has a light, but muscular built.
Mark Swift stands 6'1" and weighs 180lbs. He has light brown hair and a fair complexion. He is clean shaven.
Script Immunity
Cannot be killed
Base of Operations: Seattle
Characteristics Roll
20 Strength
13
26 Dexterity
14
30 Constitution 15
15 Body
18 Intelligence 13
11 Ego
11
20 Presence
4d6
16 Comeliness
15 PD/ 0 rPD
OCV: 9
15 ED/ 0 rPD
DCV: 9
6 Speed
ECV:
4
10 Recovery
60 Endurance
PER: 13
40 Stun
Disadvantages
Distinctive Features: Static Charge (Easily Concealed/Explained)
DNPC: Cecilia Sonada (Normal, 14)
Psych. Lim.: Impulsive (VC, S)
Psych. Lim.: Publicity Hound (VC, M)
Psych. Lim.: Protective of Innocents (C, T)
Psych. Lim.: Code vs. Killing (C, T)
Secret Identity: Mark Swift
Susceptibility: If hit with water while using powers (3d6 Stun, Instant)
Vulnerability: to Electrical conducting metals (1½x STUN, VC)
Talents Roll
Lightning Calculator
Skills Roll
Acrobatics
15
Combat Driving 15
Computer Programming 13
Electronics
11
KS: Meditation 11
KS: Tai Ch'i
11
PS: Engineer
11
Science: Chemistry 13
Science: Mathematics 13
Combat Skills Roll
Tai Ch'i Chuan
Block ½
+2/+2
Disarm ½
-1/+1
Grab
½ -1/-1
STR 30
Palm Slap / Kick ½ -2/+1 8d6
Root
½ +0/+0
STR 35
Shove ½
+0/+0 STR 35
Sword Finger ½ -1/+1 2d6 NND
Throw ½
+0/+1 4d6 + v/5
Escaping Throw ½ +0/+0 STR 20, Target Falls
Strike ½
+0/+0 6d6, Must follow block
Powers
Electricity Elemental Control
Lightning Bolt: 10d6 EB
Static Charge Run: 25" Flight
--NC x2 (50") --Must touch Surface
Electric Shield: Force Field (15PD / 20ED)
--Zero Endurance
Shock Shield: Damage Shield (7d6)
--only vs. electrical conducting HTH attacks (knives, etc.)
--only when actually takes damage, not just when hit
--x2 END
VPP (20 point pool)
--No Skill Roll Required for Change
--Change Powers as 0 phase action
--Only Electrically possible powers