Crossover Earth '98

The Gnome

Intro Story

Physical Description

If you get beyond the fact that Milo's really, really short (and it's amazing how many people don't), he's not bad-looking. His hair is jet black, worn slightly long, and he sports a neatly trimmed black Vandyke beard. His enchanted shirt (pilema being a type of cloth alchemically treated to make it almost strong as steel) is also black, of coarse cloth, long-sleeved and covering him from neck to just below the waist. He wears gray tights and black boots, and has a small oblong case of dark blue leather attached to his belt in which he carries various magical trinkets (Omni-Objects). The earth gauntlet he wears on his left hand; it is a plain, articulated gauntlet of silvery metal.

Script Immunity

Cannot be killed

Base of Operations: Unknown

Characteristics                         Roll

10 Strength            11
16 Dexterity           12
18 Constitution        13
10 Body
15 Intelligence        12
16 Ego                 12
16 Presence            3d6
12 Comeliness

19 PD/ 15 rPD          OCV: 5
19 ED/ 15 rPD          DCV: 5
4 Speed                ECV: 5
6 Recovery
36 Endurance           PER: 12
24 Stun

Disadvantages

Distinctive, dwarf
Public ID
Reputation via media coverage

Talents                                      Roll

Medical license
Contact: TV Station    18

Skills                                         Roll

Inventor               12
KS: Magic Items        12
KS: Magic              12
Paramedic              12
PS: Artist             12
PS: Doctor             12
PS: Metal Worker       12
SC: Biology            12
SC: Chemistry          12
SC: Medicine           12
Language: German (native)
Language: English (fluent with accent)

Combat Skills                           Roll

Using magic items      16

Powers

7d6 Major Transform, transmutation of elements
    --cumulative effect
    --only versus inorganic substances

Pilema Shirt, obvious inaccessible focus
    --50% PD/ED Damage Reduction
    --15 PD/ED Defense

Earth Gauntlet, obvious inaccessible focus
    --40 Strength telekinesis, only versus rock or earth
    --No range, 0 END
    --Must be buried for 6 hours per night to maintain power

100 point magic item variable power pool, obvious inaccessible focus
    --only 25 active points in any single use

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