Crossover Earth '98

MastiffwpeA.jpg (427348 bytes)

[Image by Paulo Pereira]

Intro Story

Physical Description

The imposing Mastiff is a hairy man of muscle and animal quickness. His hair is a mussed dark brown mane; his powerful 6'6" frame is roped in sinews and matted with tufts of body hair. His hands are armed with razor-sharp fingernails powerful enough to cut through brick and asphalt. He wears tight black leather pants, gloves and biker boots, studded leather shoulder straps, and chains about his waist and wrists. A black leather facemask obscures his features slightly, but highlights his intense green, blood-shot eyes and his snarling mouth, that, surprisingly enough, sports a set of white teeth.

Script Immunity

Cannot be killed

Base of Operations: New York

Characteristics                          Roll

55 Strength            20
28 Dexterity           15
33 Constitution        16
21 Body
10 Intelligence        11
14 Ego                 12
23 Presence            4½d6
10 Comeliness

15 PD/ 0 rPD           OCV: 9
12 ED/ 0 rPD           DCV: 9
6 Speed                ECV: 5
19 Recovery
80 Endurance           PER: 12
75 Stun

Disadvantages

Secret ID
Enraged when takes body damage
Enraged when inflicts body damage
Reputation as a criminal psychotic
Greedy (common, moderate)
Vengeful (uncommon, strong)
Vicious (very common, strong)

Talents                                        Roll

Lightsleep
Combat Sense            11

Skills                                           Roll

Breakfall               15
Climbing                15
KS: Pro Criminals       11
Security Systems        11
Stealth                 15
Streetwise              14
Survival                11

1 Skill level to climbing/stealth/survival

Combat Skills                           DIRTY INFIGHTING

  Maneuver     Phase     OCV     DCV     Damage
  Punch            ½         0       +2      +2d6
  Roundhouse       ½        -2       +1      +4d6
  Low Blow         ½        -1       +1      2d6 NND1
  Disarm           ½        -1       +1      +10 STR
  Choke            ½        -2        0      2d6 NND2
  Kidney Blow      ½        -2        0      ½d6 HKA

2 Skill levels to Punch, Choke and Disarm

Powers

3d6 Hand to hand attack
    --14d6 with full strength

25% Physical/Energy Damage reduction, resistant

1 level Density increase, 0 END, persistent, always on
    --Accounts for +5 strength, +1 PD, +1 ED
    --x2 mass, -1" knockback

+3" running

1d6+1 Hand to hand killing attack (claws)
    --+1 increased stun multiplier
    --2d6+1 with full strength

Life Support
    --immune to toxins, poisons
    --retarded aging
    --immune to disease
    --self contained breathing, 10 minute limit

Regeneration, 2 body per turn

10 points Mental defense, only when enraged

Discriminatory tracking smell

+4 Enhanced perception for sight (night vision)
    --Can only be used to offset darkness penalties

+3 Enhanced perception for hearing

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