Crossover Earth '98

Old Gloryglory.gif (249816 bytes)

[Image by Michael Surbrook]

Intro Story

Physical Description

Old Glory wears a tight red, white, and blue costume and a short, star-spangled cape. His mask obscures his features, exposing only his square jaw, silver hair, and blue eyes. He has an extremely athletic physique and astonishingly perfect posture for an elder man. Old Glory is a tall, powerful man that has survived the test of time; he is a living icon of American justice.

Script Immunity

Cannot be killed

Base of Operations: United States

Characteristics                         Roll

20*/45 Strength        13
20/26 Dexterity        13
20/30 Constitution     13
12 Body
15 Intelligence        12
15 Ego                 12
20 Presence            4d6
10 Comeliness

12 PD/ 12 rPD          OCV: 7
12 ED/ 12 rPD          DCV: 7
4/6 Speed              ECV: 5
10/19 Recovery
50 Endurance           PER: 12
35/70 Stun

Disadvantages

Secret ID
Dependence (Tyrian Formula)
Doesn't like being the nation's icon
Extreme reputation

Talents                                       Roll

Combat Sense           13
Diplomatic Immunity
Federal police powers
Follower: robotic bald eagle, Liberty

Skills                                          Roll

Acrobatics             13
Breakfall              13
Climbing               13
Combat Driving         13
Stealth                13
Deduction              12
Paramedic              12
Tactics                12
Tracking               12
Demolitions            11
Mechanics              11
Bureaucratics          13
Streetwise             13
KS: Criminal Underworld              11
KS: United States gov't                 12
AK: United States                         11

Combat Skills                          

2 Combat skill levels with all combat

MARTIAL ARTS

  Maneuver     Phase     OCV     DCV     Damage
Martial Strike     ½         0       +2      STR +2d6
Offensive Strike   ½        -2       +1      STR +4d6
Martial Block      ½        +2       +2      
Martial Dodge      ½                 +5      
Martial Throw      ½         0       +1      5d6+v/5
Legsweep           ½        +2       -1      STR +1d6

Martial Arts (*20 Strength penetrating 1 level)

Martial Arts usable with swords

Powers

50 Point Gadget pool, only change between adventures

25% rPD/rED Damage Reduction, inobvious inaccessible focus
    --force field projected by uniform

1d6 Hand to hand killing attack, energy sabre
    --obvious accessible focus

T-Formula (pill form), 4 charges, 1 hour duration each
    --+25 Strength
    --+6 Dexterity
    --+10 Constitution
    --+2 Speed
    --+9 Recovery
    --+35 Stun
    --+3" Running
    --+5" Superleap
    --1" Knockback resistance

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