Crossover Earth '98
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Old Glory
[Image by Michael Surbrook]
Physical Description
Old Glory wears a tight red, white, and blue costume and a short, star-spangled cape. His mask obscures his features, exposing only his square jaw, silver hair, and blue eyes. He has an extremely athletic physique and astonishingly perfect posture for an elder man. Old Glory is a tall, powerful man that has survived the test of time; he is a living icon of American justice.
Script Immunity
Cannot be killed
Base of Operations: United States
Characteristics Roll
20*/45 Strength
13
20/26 Dexterity 13
20/30 Constitution 13
12 Body
15 Intelligence 12
15 Ego
12
20 Presence 4d6
10 Comeliness
12 PD/ 12
rPD OCV: 7
12 ED/ 12 rPD DCV: 7
4/6 Speed
ECV: 5
10/19 Recovery
50 Endurance PER: 12
35/70 Stun
Disadvantages
Secret ID
Dependence (Tyrian Formula)
Doesn't like being the nation's icon
Extreme reputation
Talents Roll
Combat Sense
13
Diplomatic Immunity
Federal police powers
Follower: robotic bald eagle, Liberty
Skills Roll
Acrobatics
13
Breakfall 13
Climbing 13
Combat Driving 13
Stealth
13
Deduction 12
Paramedic 12
Tactics
12
Tracking
12
Demolitions 11
Mechanics 11
Bureaucratics 13
Streetwise 13
KS: Criminal Underworld
11
KS: United States gov't
12
AK: United States
11
Combat Skills
2 Combat skill levels with all combat
MARTIAL ARTS
Maneuver Phase OCV
DCV Damage
Martial Strike ½ 0
+2 STR +2d6
Offensive Strike ½ -2
+1 STR +4d6
Martial Block ½
+2 +2
Martial Dodge ½
+5
Martial Throw ½
0 +1
5d6+v/5
Legsweep ½
+2
-1 STR +1d6
Martial Arts (*20 Strength penetrating 1 level)
Martial Arts usable with swords
Powers
50 Point Gadget pool, only change between adventures
25% rPD/rED Damage Reduction, inobvious inaccessible
focus
--force field projected by uniform
1d6 Hand to hand killing attack, energy sabre
--obvious accessible focus
T-Formula (pill form), 4 charges, 1 hour duration
each
--+25 Strength
--+6 Dexterity
--+10 Constitution
--+2 Speed
--+9 Recovery
--+35 Stun
--+3" Running
--+5" Superleap
--1" Knockback resistance
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