Crossover Earth '98

Apocalypse Now Background

Adam Paco Llipz (A. Paco Lypse), son of an IBM executive on foreign duty, was born and grew up in the suburbs of beautiful downtown Calcutta, India where the population is in excess of 10,000 people per square mile. As a rotten youth he joined a Thuggee cult where he learned the worthlessness of human life, and also how to fight like a demon. Showing an aptitude for murder bordering on the uncanny, he quickly rose to dominate his local cult, and by the age of 25, he had decided to start his own organization.

One night, zonked out of his mind on hashish, Paco had a vision of a goddess who came to him and begged his help. She was a full-figured woman with green skin, brown hair, and flowing robes of blue and white, but her body was emaciated and showed many open wounds. Tiny insects crawled all over her skin, biting and stinging her. She begged Paco to save her by killing the insects, and promised him every earthly joy if he succeeded. He agreed to help her--feeling a religious need to save this goddess from the pests who tormented her.

Paco thought and thought about the vision when he awoke, and some time later figured it out. The goddess was Mother Earth. The pesky insects were mankind. The only way to save the planet was to destroy the human race.

From that time on, Paco found it easy to accumulate wealth. When he gambled, he never lost. When he went prospecting in the mountains, he found diamonds. Complete strangers died and willed him their fortunes. In a couple of years, Paco was worth at least a billion dollars. He used this money to recruit all those who felt the earth should be cleansed of the human affliction. Scientists, warriors, fanatics of all stripes joined his organization, where they were further indoctrinated with hypnotic drugs and propaganda until many of them were willing to die for the cause.

Paco himself is an immensely charismatic man when he wants to be. He has several super powers, given him directly by the Earth Goddess to help him in his mission. They are subtle powers and do not manifest in any garish way. They include: limited precognition--he often knows what is going to happen to him a few seconds or minutes in advance; hypnotic personality--the force of his gaze and will can sway ordinary people to obey him--it helps with the recruiting; excellent combat skills and perfect health, and lastly, very weak telekinetic power--enough to move a spoon or cause dice to fall the way he wants them to. The use of these powers is largely unconscious--he simply wishes things would happen and they do.

Paco is 35 years of age, 6 foot three inches tall, dark-haired, clean-shaven, with large, shiny black eyes. He always dresses impeccably in well-tailored suits, is making a name among the jet set, and has plenty of money. He is building a secret cavern headquarters in a shopping center he owns in West Covina, California, where he will head up a cult of Kali worshippers. He recruits covertly on the Internet.

For additional information, see the Apocalypse Now web site.

Paco

Intro Story

Script Immunity

Cannot be killed

Base of Operations: Unknown

Characteristics                         Roll

13 Strength            12
18 Dexterity           13
15 Constitution        12
15 Body
16 Intelligence        12
20 Ego                 13
20 Presence            4d6
14 Comeliness

3 PD/ 0 rPD            OCV: 6
3 ED/ 0 rPD            DCV: 6
3 Speed                ECV: 7
6 Recovery
30 Endurance           PER: 12
30 Stun

Disadvantages

Believes he must cleanse the Earth (common, total)
Reputation as eco-terrorist
Addicted to hashish (common, moderate)

Talents                                      Roll

3d6 Luck
Danger Sense, self-only, able to sense    15

Skills                                         Roll

Bribery                13
Conversation           13
Demolitions            11
Disguise               11
Gambling               20
Oratory                13
Persuasion             13
Security Systems       12
Shadowing              11
Stealth                13
Streetwise             13
Survival               11
Language: English (native)
Language: Hindi (low-class native accent, not literate)
Language: Arabic (low-class native accent, not literate)
Language: Urdu (low-class native accent, not literate)

10 Skill levels with presence based skills

Combat Skills                           Roll

5 Combat skill levels with martial arts

Martial arts
    Martial Strike
    Offsensive Strike
    Nerve Strike
    Martial Disarm
    Killing Strike

Powers

Clairsentience, precognition, sight group
    --limited to few minutes at most

4d6 Mind Control
    --requires a successful presence attack

Life Support
    --immune to toxins, disease

Spoon bending level telekinesis, fine manipulation

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