Crossover Earth '98

Saber saber.jpg (47594 bytes)

Intro Story

Physical Description

Saber dresses in a black skintight bodysuit that reaches up over his head. He wears boots that reach to mid calf; gloves that reach to mid forearm; a utility belt with holster for his hand shotgun; a breastplate that covers his chest, shoulders and upper back; and a facemask that completely hides his face. All of the accessories are in a bright yellow. The mask has black "V" shapes vents that one would assume allows him to see and to breathe. He has a lithe form that does not show him to be as strong as he really is.

Nathan Lee is an unassuming, but attractive man. He weighs 163 pounds and is 5'10. He has brilliant blue eyes and dirty blond hair. He is clean shaven and usually wears his hair very short.

Script Immunity

Cannot be killed (yet)

Base of Operations: mobile

Characteristics                         Roll

20 Strength             13
23 Dexterity            14
30 Constitution         15
15 Body
18 Intelligence         13
13 Ego                  12
15 Presence             3d6
14 Comeliness

10 PD/ 10 rPD           OCV: 8
10 ED/ 10 rPD           DCV: 8
 5 Speed                ECV: 4
20 Recovery
50 Endurance            PER: 13
40 Stun

Disadvantages

Psych. Lim.: Overconfident (VC, M)
Psych. Lim.: Casual Killer (C, M)
Psych. Lim.: Thinks of Humanity as pawns (C,S)
Psych. Lim.: Loves to Humiliate Heroes (C,S)
Psych. Lim.: Highly Competetive (C, M)
Reputation: Casual Killer (8, Extreme)
Secret Identity: Nathan Lee
Unluck: 1d6

Talents                                      Roll

Ambidexterity
Combat Sense            13
Double Jointed

Skills                                         Roll

Acrobatics              14
Breakfall               14
Bugging                 13
Climbing                14
Contortionist           14
Demolitions             11
Disguise                11
Interrogation           12
Lockpicking             14
Security Systems        13
Shadowing               11
Stealth                 14
Streetwise              12
Survival                11
Tactics                 13

Combat Skills                           Roll

+4 DC for Martial Attacks

Commando Training
   Boxing Cross  ½  +0/+2  10d6
   Aikido Throw  ½  +0/+1  8d6 + v/5
   Karate Chop   ½  -2/0   2½d6 HKA
   Choke         ½  -2/0  Grab, 4d6 NND
   Judo Disarm   ½  -1/+1  
   Kung Fu Block ½  +2/+2  

Powers

Regeneration (1 BODY/Turn)

Stealth Suit
   --OIF
  Chameleon Field: Invisibility (Radar, Sight Group, No Fringe)
    END Reserve (20 END, 20 REC/Turn)
  Kineticlothtm Armor: Damage Resistance (10rPD/10rED)
  Kineticlothtm Armor: Damage Reduction (50% rPD)
  Kineticlothtm Armor: Damage Reduction (50% rPD)

Sensor Suite Helmet
   --OIF
  Passive Sonar: Spacial Awareness
  Wrap around sight: 360 degree vision
  Scanner: High Range Radio Hearing
  Commlink: Radio Listen & Transmit
  Night Adapter: Ultraviolet Vision
  Feedback Compensator: Flash Defense, (Sight, 5 points)
  Gas Mask: Breathe in unusual environment

Shotgun (74pt reserve Multipower)
   --OAF
   --½ Phase action to change slots (Changing clips)
  u Shot: 2d6 RKA
   --No Range
   --Reduced by Range
   --Area Effect (Any) 4 hexes
   --Charges: 32
  u Solid Slug: 2d6 RKA
   --Double Knockback
   --Increased Stun Multiplier: 1
   --Charges: 32

Contacts in
   experimental goods   13

Gadget Pool (30 point)
  --Change only between adventures
  --Must have focus

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