Crossover Earth '98

Spectrum

Intro Story

Physical Description

A robin-hoodish character with coruscating multi-colored clothing and skin with a peacock feather in the hat. He moves using a form of teleport which leaves a lingering rainbow in his wake (inconveniet but flashy).

Script Immunity

Cannot be killed

Base of Operations: Washington D.C.

Characteristics                         Roll

10 Strength            11
27 Dexterity           14
13 Constitution        12
10 Body
13 Intelligence        12
10 Ego                 12
13/73 Presence         2.5d6/14.5d6
10 Comeliness

2 PD/ 0 rPD            OCV: 9
3/63 ED/ 0 rPD         DCV: 9 (15 when dodging)
9 Speed                ECV: 3
5 Recovery
34 Endurance           PER: 12 (17 with sight)
22 Stun

Disadvantages

Dependence on EM radiation
Secret ID
Susceptibility, darkness, 3d6 per minute
Hatred of government (very common, strong)
Distrust of the rich (common, moderate)
Fear of the dark (common, total)
Reputation, anti-establishment

Talents                                      Roll

Well-connected
Money, wealthy
Contact: Veteran's hospital    11
Contact: Art dealer/fence      11
Favor: Mercenary group
Favor: Orphanage
Passport
Danger Sense, able to sense, immediate vicinity    16

Skills                                         Roll

Disguise               14
High Society           11
Lockpicking            17
PS: Artist             15
Security Systems       12
Stealth                14

Combat Skills                           Roll

4 Levels to dive for cover (short teleport hop)

Powers

Enhanced Senses
    --+5 Enhanced perception with sight, IR, UV
    --+4 Telescopic sense with all vision
    --Enhanced vision, infrared and ultraviolet
    --Radio transmit and receive
    --High range radio reception
    --Radar sense
    --N-Ray vision, cannot see through dense materials
    --360 Degree with all vision

10 points flash defense, sight group

2d6 Absorption of EM radiation attacks, to END

60 points EM Radiation Multipower
    u +30 Presence, only versus sight
      must concentrate at 1/2 DCV to start

    u +20 Comeliness

    u 8d6 Energy Blast, 1/2 END
      no knockback, beam attack
      variable special effect (any EM radiation)

    u 1d6 Ranged killing attack (Laser Cutter)
      No range, no knockback
      concentrate with 0 DCV throughout
      only on rigid/inanimate targets
      armor-piercing, penetrating

    u 5d6 Dispel against electronics
      "Electromagnetic pulse"
      no range, explosion (drop 1 DC/3")

    u Invisibility to sight and radar
      0 END, no fringe
      concentrate at 0 DCV to start

    u 2d6 Flash versus sight, radio, radar
      no range, explosion

    u 20" Teleport, x4 non-combat movement
      1/2 END
      leaves brief visible rainbow trail
      not through opaque surfaces or areas

    u +6 to DCV (rapid teleporting)
      only when dodging or diving for cover

    u Images versus sight, radio, radar
      -3 to perception
      no range, 0 END

    u 6d6 Transform, no range, 0 END
      detailed color changes
      "Used primarily to augment artist skill"

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