Crossover Earth '98
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Spectrum
Physical Description
A robin-hoodish character with coruscating multi-colored clothing and skin with a peacock feather in the hat. He moves using a form of teleport which leaves a lingering rainbow in his wake (inconveniet but flashy).
Script Immunity
Cannot be killed
Base of Operations: Washington D.C.
Characteristics Roll
10 Strength
11
27 Dexterity 14
13 Constitution 12
10 Body
13 Intelligence 12
10 Ego
12
13/73 Presence 2.5d6/14.5d6
10 Comeliness
2 PD/ 0 rPD
OCV: 9
3/63 ED/ 0 rPD DCV: 9 (15 when dodging)
9 Speed
ECV:
3
5 Recovery
34 Endurance PER: 12 (17 with
sight)
22 Stun
Disadvantages
Dependence on EM radiation
Secret ID
Susceptibility, darkness, 3d6 per minute
Hatred of government (very common, strong)
Distrust of the rich (common, moderate)
Fear of the dark (common, total)
Reputation, anti-establishment
Talents Roll
Well-connected
Money, wealthy
Contact: Veteran's hospital 11
Contact: Art dealer/fence 11
Favor: Mercenary group
Favor: Orphanage
Passport
Danger Sense, able to sense, immediate vicinity 16
Skills Roll
Disguise
14
High Society 11
Lockpicking 17
PS: Artist 15
Security Systems 12
Stealth
14
Combat Skills Roll
4 Levels to dive for cover (short teleport hop)
Powers
Enhanced Senses
--+5 Enhanced perception with sight, IR, UV
--+4 Telescopic sense with all vision
--Enhanced vision, infrared and ultraviolet
--Radio transmit and receive
--High range radio reception
--Radar sense
--N-Ray vision, cannot see through dense materials
--360 Degree with all vision
10 points flash defense, sight group
2d6 Absorption of EM radiation attacks, to END
60 points EM Radiation Multipower
u +30 Presence, only versus sight
must concentrate at 1/2 DCV to start
u +20 Comeliness
u 8d6 Energy Blast, 1/2 END
no knockback, beam attack
variable special effect (any EM radiation)
u 1d6 Ranged killing attack (Laser
Cutter)
No range, no knockback
concentrate with 0 DCV throughout
only on rigid/inanimate targets
armor-piercing, penetrating
u 5d6 Dispel against electronics
"Electromagnetic pulse"
no range, explosion (drop 1 DC/3")
u Invisibility to sight and radar
0 END, no fringe
concentrate at 0 DCV to start
u 2d6 Flash versus sight, radio,
radar
no range, explosion
u 20" Teleport, x4 non-combat
movement
1/2 END
leaves brief visible rainbow trail
not through opaque surfaces or areas
u +6 to DCV (rapid teleporting)
only when dodging or diving for cover
u Images versus sight, radio,
radar
-3 to perception
no range, 0 END
u 6d6 Transform, no range, 0 END
detailed color changes
"Used primarily to augment artist skill"
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