Crossover Earth '98
![]()
Strobe
Background
Script Immunity
Cannot be killed
Base of Operations: Unknown
Characteristics Roll
10 Strength
11
20 Dexterity 13
10 Constitution 11
10 Body
14 Intelligence 12
10 Ego
11
10 Presence 2d6
10 Comeliness
2 PD/ 0 rPD
OCV: 7
2 ED/ 0 rPD DCV: 7
3 Speed
ECV:
3
4 Recovery
20 Endurance PER: 12 (17
hearing)
20 Stun
Disadvantages
Addicted to smoking
Villain's code of honor (common, strong)
Color blind
Curious (common, moderate)
Overconfident (common, strong)
Secret ID
Unlucky (1d6)
Weirdness magnet
Talents Roll
Ambidexterity
Bump of direction
Eidetic Memory
Money: Wealthy
Skills Roll
Acrobatics
15
AK: Los Angeles 11
Computer Programming 14
Demolitions 15
Disguise
12
KS: Law
12
Paramedic 12
Security Systems 15
Shadowing 15
Stealth
13
Systems Operation 15
TF: Small ground vehicles
WF: Small arms, common melee weapons
WF: Fencing gear
Combat Skills Roll
3 Combat skill levels with small arms
+6 levels DCV (dexterity roll required)
Martial arts (usable with hands or fencing gear)
Martial Strike
Offensive Strike
Martial Block
Killing Strike
Martial Disarm
Martial Dodge
Combat use of VPP 15
Powers
Mind Link at any distance, 2 other minds
--Only with duplicates
Infrared vision
+5 Enhanced perception, hearing only
Clairsentience, sight only, 8000 time normal range
--can only be used to target a teleport
(linked to teleport vpp)
100 point variable power pool (teleporting)
--only used for teleport effects
--can change power as 0 phase
--offensive use limited to 30 active points
Duplication, can create 3 other duplicates
--Duplicates have all skills and powers except
for the duplication power
--Duplicates limited to 2 minute existence per use
![]()